Picked this up off of twitter this morning from Harold Jarche.
Thought it was worth reposting here. A great metaphor for the power of social networks.
Picked this up off of twitter this morning from Harold Jarche.
Thought it was worth reposting here. A great metaphor for the power of social networks.
- Like many kids, my own children would spend endless hours with their Wii or their Nintendo DS systems. Unfortunately for my own children, they have mean parents who restrict their time, kick them outside to play (one of the advantages of living in a small town) and who won’t let them play World of Warcraft, Medal of Honour, (inset other random shoot ‘em up game).
But, being a geek, I’m always interested in what they are playing, what’s hot, and what’s coming out. One thing that I’ve noticed more and more is that s lot of the games they buy are not only gaming platforms, but they can be used as engines of creation as well.
This isn’t new. For a few years games have been allowing the people who buy them to build their own creations. Some of them let people build new levels while others, like Simcity, have been dramatically redone by the community that circled around them. What I’ve noticed lately though is that tis idea of creation, invention, and dramatic customization is built into almost everything. It isn’t an extra – it’s something that is now expected.
Christian, my ten year old this summer bought a game for his Nintendo DS that is called Warioware D.I.Y. If you’re not familiar with Wario, he is generally the bad guy in any of the Nintendo Mario games. What’s different with this game is that outside of a few small mini games, the game itself is actually a series of tutorials teaching you how to make your own games. It leads you through a set of experiences designing backgrounds, making sounds and working with animations. It builds these up step by step having you help to finish partially designed games that are preloaded on the game cartridge. then of course, once you have finished working on the games – you get to play them.
Nintendo has also extended this out, allowing your Nintendo DS to connect with your Wii and with other players, allowing people to exchange games they have built and also to exchange their expertise, helping other players to finish their creations.
This is only one example of the power of these tools. I’ve been deeply interested in other struggleware like Scratch, Phun and Alice. I think open source software like Open Office, Gimp, Audacity and Inkscape are other instances of this same thing; tools that give us the power to create in multiple formats.
As educators, one of our largest challenges is simply to motivate our students. One valuable way to do this is to push them from being passive consumers of information to active participants who play a real role. As educators, issues of budgets used to hold us back from including our students in experiences such as these, but with most of these tools being free or very low cost, money is no longer an issue.
I’ve been thinking about this becoming a central issue in education and in classrooms. The shift from passive reception of information, completed products, opinions and viewpoints towards the active construction and connections that are possible today.
A shift from going to a school to “get an education” and a move towards “building,” or “earning,” or “constructing” the learning on an individual basis.
Still have much to think about on this.
I try to teach the students in my class that blogging is not simply writing done on a computer screen. Blogging is something different. It is a more complex process that involves thinking about formatting and fonts, multimedia components and links.
Links at the most fundamental level are what make the web the web. The web without hyperlinks would simply be a bunch of pages on a screen. There would be no interconnections, no chance for networked understandings and networked literacy to emerge. This is why, when we talk abut blogging in my classroom, I tell my students that every single piece of writing they post should include at least one link; and not just to a Wikipedia article.
Don’t get me wrong: I love Wikipedia. In fact, I am a huge supporter of using it in my classroom, I recommend constantly to students that if they need a quick piece of information, a first look at something, that they look things up on Wikipedia. In fact, I think Wikipedia is so good that it has become the easy link for students. When they are searching for further information on something to fill in the holes of their understanding, or searching for further information they can send their readers away to, Wikipedia almost always shows up near the top of their search results. It is so good that it is almost always there. This is why I will let the students in my class post a link to a Wikipedia article in blog posts they have written as a second, or even a third link, but not as a first choice. Using Wikipedia is using the easy link.
I have tried to teach the students in my classroom that unlike a physical bricks and mortar business, on the web, you can gather more readers and support more people’s understandings by sending them away. Being a good source of information online involves giving your readers an opportunity to learn more about their topic, helping them to explore further and deeper. This means providing links out for your readers. But these links cannot simply be the first thing that comes up in a Google search. They need to be thoughtful and interesting. They need to lead people to places they would not necessarily find on their own easily. A link like this is much more interesting than a link done to a Wikipedia article simply to have one in a blog post.

I have a MacBook Pro that I use at both home and school. I carry it back and forth between work and home each day.
As I arrive in my classroom and set up my computer, I take a few minutes each day to reconfigure this machine to work on my school’s network.
It takes 18 clicks, 18 clicks of the mouse to change the settings on my machine from the open computing environment of home, to the filtered, proxy-servered world of school. I know that on a Mac I can set this up automatically based on location; but I haven’t.
Those 18 clicks of the mouse when I arrive at school, and then again when I return home in the evenings, serve each day to remind me about open vs. closed learning environments.
I’m heading to Austin Texas in a few weeks to keynote Tech Forum Southwest. I was in Chicago for Tech Forum in April and truly enjoyed the format and the day that I was fortunate enough to spend there. Besides the fact that I’m expecting great conversations again and great bar-b-que in my quick trip to the South, the session that I’m giving has led me into some interesting places.
The blurb for the session goes like this:
“It used to be hard to find information we needed. BG (Before Google) we had a lot of questions, but not very many answers. This has changed. Now we live in an expanding universe of complex, biased, multimedia texts that come at us from all corners of the globe. How do we help students synthesize information, combining all of the pieces they’ve found scattered across the globe? In his keynote, Clarence Fisher will look at how knowledge is constructed online and how we can help students create the channels they need to gain valuable perspective on our changing world.”
This is a topic that I’ve been passionate about in my classroom and giving this keynote has given me a great opportunity to dig deeper in to it. Where does knowledge come from? How does it grow and change? How is it different online?
One place that I’ve been spending time is behind the scenes at sites such as Wikipedia and Librivox. Both of these sites are global leaders in the construction and sharing of knowledge. At Wikipedia, I’ve enjoyed being behind the scenes and learning something of the culture of the people who regularly contribute to this resource. As well, I’ve learned a great deal about how articles evolve and grow when they are worked on by a community of people. Watching the history files and the discussions has taught me about growth. As well, Wikipedia has a semi regular podcast and newsletter but together by people who are members of their community. They discuss issues that have arisen in their community and the philosophies behind what is going on at the site.
Librivox is less familiar then Wikipedia to many, but is another treasure trove of information. A repository of recordings of public domain books, they offer a huge catalogue that is increased by volunteers. Again, Librivox does this in a model that is open to the world, taking recordings from anyone and also posting several different podcasts feeds of what is happening at the site.
I think it is both interesting and important that both of these sites offer tools to look “behind thes scenes” at what is happening. From both sites you can gain a sense of how the knowledge contained in their spaces is changing and developing. This is something we just don’t get in the offline world where instead knowledge is published and seen as a finished product. An important difference and one that students need to understand.